Indie Game - 2011 (Jul-Aug) - [PDF Document] (2024)

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  • 8/3/2019 Indie Game - 2011 (Jul-Aug)

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    Copyright , 2011 Tile Indie Game Magazine, At] RightsReserved,All game logos."screenshots, artwork, trademarks, etc areproperty oftheir respective owner,

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    ron , dS ta tt/C r eo itsT a lb le o f ContentsB , e ' s , t I ll n d i e G a l m e s , o f E 3 'ln te rv iew w ith Dan ie lThomas

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    Cover Story : Conodlon O l e v ' e l o l p e i r MinlMloStudiosls o ff It0 a qreot s to r t with 'SPA,

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    .eu.

    Q" ,U" IB .E~ls se t w l t i : h l l n astructure madeofwhitecubes, and tasks, the player' w it h s ,o lv~n !gi ts man ly' puz zl es .Kin,d '0 " like a p re tu er versiooo f the m achine~n t l h , e 11!99'7' f i ' I I ' , C ~ . ,b ~ " : ,t - ~ - . .. ..ed I ' # " tbeII rn , ...u o e, smppe 011. Iefata - traps in eachroom Theonly aspect ot the structuret h a t w l i l l l c a t c h th e , IP _ B y ' e r " s9'ye are the coloured cubes,and ii t isthese that theymust m l a n i ip , u l l , a t , e with theirt e e: h n i i , c a , l l l y enhanced g l l o ! v e s ~Only tlh e basic s , of the, g l , a m e 'have been made playableth U I C ' farbut there ' I ' IS o v idenceI ' . , d , : .. - " . . ' . . _ , ['~ - '~ , , ~ , . . .. . . . . ~ 1 1 " ' : '5 k ithat the game willbecomeone h , e l l l 0 " a c om p l e x puzzler,M o , s . t ly ' ,t :h e ' p aye r ' w i l l i b e ,rnovinq or , e l o r t i g a t ii l n g blocksto solve p U I ' Z Z ' les but-added1 ._ 1 . :~ ,) ,' - !' __ '_ ' _ _ I r I . : . "~ j ' , .."__.,,-- ', :. .,

    elements such 8J S I I ' i g h t beamand switch activatorscomeinto p'ay a-S,Q" One interestim - ~ ' - I I h a d t h " ' - . .- . . . , t" lt~'- - -eve __-a-_ I l , _ e I P ay,er J_-,ng ae r gs , t a b le l i n o r d e r t o , g u ii , d ,ban located insideof' itto thired ',." litequirecpositon u seemst lhat thedevelopment teamhave ,9 number ot V9'lry C O ! O _ldeas ln m~nd t al vary U IP theqarneplay, H e l l p l i i n g l this alonis thechanq ~ngart: s : t . y ~ , e : ;whi~!eiitbasically keeps with

    h " . 1 ' 1 f ." II "the prmcipats (}_I mlnlllm,B_llsm'darkerlevels introduce' g lo , w i i n 'g b i l locks !, and ii iSEU9mthat t h ,e per fec t , g e o m , e t r ii c :s ,ot t h l , elevels may see someco rr up tlo n ta te r on, very mu~iket l h i eend of Portal,

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    A . com bina non o f kijll~iingenemies coillectiing d la rnoandtravers~ng lhiilgh ju mp s" d ' l th ,. 'hl f throv~. S'- --e m aJo n~ ,' 1 0 '- - - ec ha lle nq e , a nd li t t s l nev lt athatboth players wUI~bes,cr-atlch~ng thei ir heads quioft:en" Developer Sparpweec r ea t iv e d ir e ct o r, R l i c i h a , r dlBoeser, describes the gama s , a J ll o 'w i n g l the! players to"surf on gr-a,viity!~,_ what a~,d,e'a!The presentat ion math e th~n lk in g p ro ce ss a wh ,o~I,o,tmore enjoyable thOUglha s th e art p ro vid ed I b y KevG,e'ers Idel'ights th e eyes wan almostm:iiniima,l!i.st styleadorns, a wa t er co lo u r ra~npalette CAA P- - p uz zle rs a r- 'QI vli,l'c;;;'., - - - - v " ' v ' _ ' - _c_L.iJ.. .,: --Q bbecoming ever popular,e sp ed ally a fte r th e rele as eP o : r t a l 2 - - - - - is 1 - 0 : 1 ' I ' l t w - : 0 - -ul,dlb - e - - - g - r - e. . . . . . . . , , - : : . - . . . . . -- . . : : : Ito see ~b,lba nd l o bb e xc el '~+ t t ~1"'1 ff rthILS _an 1swlz,lln'g e - 0- _S W 1- ,enreleased for PSN and PC~ '.tupcoming wmter .

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    W e"ve a lready had a cutes,') ' co -op puzzler t l h l : : syea r In the,form of' llom ilo bu t '0 :'ka bu- " ' 1 " 5 ' - - : -' c ra ck ln 'g ' up ~ " O - b e c row ne d t ' ! h ,' " .. '" " y' I ! , . . l , " ' . , ' . ' - ' . . . ' , . , . ' . " . I : : _ "', ' I . L . ~ , 11,.., ' ~. 1 Inew kilng o f c ute , With:in antnstant of' pllaYliln,gHand eire,us'Oka b u playe .....W : . ' " II 'I I Io tic e th e e el- sh ad e d V " ' : - I - , e U 8 ' I Istyle +'h~_10_" _, . _ ,c! 'V _ _J ' ' '_'\..,i!U ,c ,'- v' _,~ .'.. '. v' .'. , I , ~ , , ' v ~"I _ue lm o st po ps '0 'u t ot thescreen lt's b " l g h ~ ' it's V " ' I ' I V 'Id - ano__ ' 1 ~ , ,: I _ , - , 'c : ,- _ ', :c ', '. .;; ;" II J _" I ~ , " _ , : : ., ' _ _ . , : .certa in ly has an A nim al C ross inq k ind o f feel to lit Sm iile s aa round , then.Okabu has you play as,a pair ofever-happy clouds ca l ledKumulo and Nimlbe, 'wearing a tuque andheadbandre sp ec tive ly , V ery m u ch lik e i lomil lo" th e p laye r s wltc he sbetween the' I,wo clouds, whereas each player willitakecon tro lof a c loud durinq two p layer . The M 'O c lo ud s inte ndt o save tlhe Y o ru bo p eop le fro m a n i inv,ad'ing i n dl u s t r i a ' I ' j s tfo rce know n ,a ,sD oza T he p rob lembrouqh t by ' th,e Dozasis p ollu tio n a s t hey u tiliz e th e adv an ta q es o f te ch no lo q yand machinery - no need to pointout the obvious moralsinherent to this plot. Bein,g clouds Kumulloand Nii lmbe canabsorb water and rain onto the machinery to destroyit! asw ell a s put out fires and water plants, Later 'in theg,alme,absorbing o,ilw'jill lal low' the player to leave a trailthat can bU to n fire 1 ,0 5 , 0 1 1 \ 1 ' , 9 on e p uz zle , T he v il il iage rs a re , not ones, tomere ly sit a round a nd w altto be r es cu ed th ou q h; they havd " I ' f fe 's r e . ' n :t '~ lb ' " I I ' I ' l t~ le ie , t h ' a t can b e : ut 'I I lz e d1 ' 1 ' 0 " so t ve th e p U I zzles_ , _ : , . . ' _ . 0 ' .~ _,'0, ..""0._ .--, __J , . . . ; . . , . ' . , . ' ~ ' _ . . . . :_c ' - , i I . . . ' _ . - "througlho,ut th e glalm,e.T beIplr8'yalble demo tntroouces th ep la ye r to C ap te ln M , o n lkf i ls , 1 h ~ u p o n :s,ittin,g on th e c lo ud s hea llo ws th eplayer to pick up ob jects with his trusty' ha rpoonp lu ng er h ybrid tool", A n o th er v illa q e r known a s P ic co lo playthe ,ins trumen t of his name to lure an ima ls to , c erta in s potshelp you - eating foliaqe obstructinq the w'lay is the exampg ' I' l v : , , :e 'In C ' - o I I I~ lc t lng th o e villa ' g e' ''r5 ' : t h r ou q hout the g ': a ' m e ' W ' " " 1 ' 1 1 1' " 1. I" ' . ' I ii i J . . , , 1 _ , ' "I , , < . . . .1 , , _ I I .,I . I : . . :access to several d i ff erent a b l ll fi ss . w l hi i , c h wlill ultimate yp ro vid e a cce ss to ' m o re c om plex pu zzle s.Cute puzzlers are, somethlnq ' that : wi l l appeal lto a lo t o tpeopre especia lly w hen t:hey are as g o r g , e o lU l , s , as , O l lk abu~hard to, te l l h ow c :h a,le ng iin gth ls , g ame wiill ac 't: ua lly be , I b u t ,Ilooks to be worthplla'yinglfor its art style and distinct charma lone,

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    T h is c ha l 8'n'g'8 o f this gl:ame is . nealliisedu pon entering the ' w'rongl door :8 S ' theman in the: CUb '8 ~isS8'nt backto whereh,estarted, Staircas,es. and m l u U . ip , I I ,t 9doorspro vid e a v .a r~ je ty f 'way's ,to go ! 'wlithineach room~ Th,s~id l@aJs . to test the player'smemory in a k ind otlabyrinthinepuzzle,Re-Y ' ing s p e ' c ~ i f l c a ~ l l y on hum anmemorytricks rather than those l nhabhed bycomputers is th e k ey prin cip le b eh in d- I . . . . . - ~ - H - ' ' . ' t d - N - ' t -, -I " d . . . . . t h-' - 1 1- ' . . .. - ' 1 ' - . . '. .._e V L_ _e a _ ~ _ _'a ' , o n l _ y ; ; _ o a s 1 - _ [ e p _ 8 ,y e 'lr U lit 1s .e 'h t 1 I i o o . . ' m 0, k t IIuman me r n or y tec n ru q u e s Illile SpSI],aa s se cia tlo n , b u t ha'v~ing thehandhe ld. - - r b e - trio ----.--- --.--.--'~-. -.--.----.---.---~ t lh - - - . - h -" . .. ' _ ~ . : . - . ' I" I I _ _ " , . . . _._E . I _ . . " r : . ' , . .. ' : - . I _. I : cu -es Jrlggersmuse e memory W 1 1 " I eacturn and t ll t. F ' i! n,d~ lng lhecorrespondinqro om th at the a va ta r ha s. m o ve d in tob ecomes an iimlplortanl. techn i i que ~inthis

    regard. Upon e X I P , e ' i r i~ , e l n e i n g I le , v , e ll H l e 'a d j lone is t e l m p t e d i to ,D Om pa r ! e it to th8 : Rubcubs almost ! instant~y' . l in many r;eg:ards,+ - h -~ '-'I I E- . -- . d n' g ' l t a l ~ g - e R -:u b ~ k E " I I " ' ! !u be .'-n d ~ I ' t hI - ~ IS ~ a ~ I I : _ _ , L a c- I . ......Iii .a ; I~I-- 81 1 - u Icompletely blown the minds of aliithosewho have p l l : a y e d lt, The 'g lenius. behindI I ' B v eI I H l e , a d l is award wi~nn~ng softweredeveloper, Julian Oiver - he s'~mplly g~owi'th b i r i l i l l i a n c e ' .That willihave ' 1 , 0 do us. for the indieh - 0 - h i - I h - ' - f' - h ~ 'I E 3 b - - l \ . . .. 1 1 9 - _ 1 _ lg _ ts 0 1 _ t. _ l i S 'year s _ . . . " o u t t~elf'e'are pllenty of other ga.lmes. thatwereshowcas ing an inbaresti 'ng and oftenuniiqlue design id e a "W ' hile the, rest '0, ( thiindlustry SH~U3mso be content, allbeitratte ns e, a b o ut releasi ng l a I ru c ldoad o fs eq u els this year, it is reassur lnq to , knothat th e ln dle scene sti il lho lds 8 m y ria dsurpr ises w.aiting to be discovered. l , o , ngI l i v ' e 'i n In o v a t io n ~

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    ~GM : W 'h e're 'd id th e ln ltla l ld ea fo r th eu rney o flesir c om e fro m ?I D ' , a n : , e l l Thomas: The w h l ' o l e' projecte rted w ith m e r ea l i l l y want lnq tO I worka n e dven tu re g ,a ,m l a , I l lh a d a p as sio nr draw " I n " - ' -b - ' c l k " Q l r " - 'uno - at th e tim _ II.', : '_' . < " ," - : ' .'- : - - . . .. - ' I - I ' ' . : -I " - ' . ~ I" i '_ "_., . _ ' _ _ a _ _ L _ I g . a _ , _< _ O . S 8 , __ I e . . .. e ~osted ~n g a m l l e d , e v ' ~ n , e t fo rum s s ee kin qwr i t e r t o co ll abo ra te w ' i i t h : ; sorne dayster I g o ta email from M a . n : : : u l , s ,Ga~,gg

    h e ' W " " , " O ' : , u I I I I ' dJ s t a r t W " " 0 : ' . .. . ! k :II In ' g ': '0 : m theI, Iv '," "', " '" lL: .11 , ' ",II, ' II ." v" t- " , ; '"III h av en 't a s ke d Marcus"1 but I thln lk h i'sfo r fhe c ha ra cte rs a nd s ta rtt h lle g a ,m , e'was j u s t 'what I Iment ionedb .-v ' . - ' T lh _ .ch _-r ~ - t. -rs M '' I 'k ' _ -I I ~n d l J'- ck-Cl_!e ..__)e:-~_'-_a_6c:!,e_,:: .J___ , ' . ' ~ , a ,E L 0 __1 _ ~ , C h "' ; : _ I ~re I ! o o k ' i l n g f O l r ' fJ r 'e e l a n c ie wo rk , a ,n , d havein C O i n _ 8 . 'C t 'w~'tlha V i k ~ n gcalled

    IG 'M ' C ' II " t t l ' l int d l t'' . . - : ' " . ' , . ' I II ' . " ~ , , , - I ' " 1 I' 'j' ...,,I . ".' i.,an you g i v e a ,II . e li n ro UG l i onthe main story of the, Journey of10 'T : :Tl h 1 8 sum m ary from Ma r ,c us (b e tte r--- I - - - - , '1d - -- - -- I b - - b ~ - t - - t - - ~ ~ I~ t l.... ~ .. ',:1 " __t.::~, I~ '." ' . I" ,, '. .. . ~ , "1-a ln wou evere ,8 e -0 -8II'.~e Jou rney ot les lr ta kes p la ce ln ,8n d r em l iin iis ,o an t ot the m l e , d l i i e v a I I a,gies~has a story that iin t e ! Q l r ,a : t e ' s ideas as ,as the leqendary V i k . ~ ng s ; and a sodern as the hippie movemen t in the

    IO'M I C' descrlb h t- - ." i, 1. -: -- . . :,-{ -- I '- : :' :'~ 'I '-- _ - ' ' , :_ : ' - : - - :. '. ' ' , c - r - . - - ~ .: :- ' - .......~,.,an you .."escne wa, you meanb'y tlhe 1 I 1 1 ~ v '" l n ' g e'nvirenments" you 've1 _ - _ , - - _ ,: lJ J =: i ,~ -I_ _I .: lJ !~ ! I_ - _I__ . ' - , : _ - _ l l - < ,y ..~-creeted? 'Wt~atk lnds o t ' c h a n ! g e ' s d idyou in troduceto m ake t l h ~ : s possib le ,a nd Iho,w w ~ l ~ th'js bedl~'ftfer'e,ntrom otherA - G ~ S - - ' - ' ~ + y J e ' " 'g" a ' 1m ' '' ' '" s ?1_1""~l~ . m " , . . ; 1 ' - ' " , :

    D T i A ~ , e s n a rtis t II t - I ' r y - ~ " c to put " O " -' I ( " ! l , U ' rs o - , n. ',.:J U. '1:;1 - !L I -.' ~,I - W I l...! ! ' 11 Ie nv Ir o n rnent effects. II do n ~t :th ink, 'i t I,Stotally u n iiq u lle . . w~th I O U l r f a , d i i n g l ~ ~ g lh tb d l t rti I~ ~ - t f f': C " . . ' . ' 0 . . .. . . _ , . - =- . . .=:. . - I .=: 1 . . , . . . = -" - .=c...... '= , . - .- . ,.. . .. - : . - ,- , '= - ; ' 1 ' . ._ '6 ', a ,m s " . u . s ~ ] a_ _ I , c , e s , ~ g , o w _n !g s U l I _ ~ , i8 Bu~:itIt=: ,=nice tou ch ~ I O ~ Itl t r y . .= - ndJ rn a k e_!I _ sa C 0 ____ll, a_ __ a . _ etb e b ! B c l k ! g r o l u n d , s , comea_~veand be[ less, static , We l!r e q u ic k with s,u'gges.tinany,e ffe cts , t.o th e, e nv iro nm e nt a s, s ooas w ' e ' s e e on e and o u r coder, R y a , n ,h a .r s c o d e d f u n c t io n sfor..A ' i G ~ ' S - , -h a t ' 8 " lo. ' : 1 ,. 1 I. 1 1 1 1 ' I i~ t 1 . . . 1 1 1 1 ' 1 . , . . . . . ' , ' . m . Ul S ea,siilly tOi ad d t he ' e ,f fe 'c ts a nd ad justhem to fit a ny b ae kq roun dI IGIM: :W I h I B , t : can the, p layer expect inte rms ' D '= -f' l/O=,m I" , ~ I ' Pp: ' ! I r 'n!,~1 ch t 19;1 p U7'~ ~~s'n!1 iii:II . .... :]. "U!I a.c 1 _ vau__v ..... _~~_v 01 _

    ' in t , e r . a , c t i io , n i in tn e g , a , m l a ' (le, ~s ' t lh l e ' g , a ,mm ore puzzle - o r d i i a l l o ! Q l u e ,, , , d l r - v , e n ? ) , ?D T: LtJ:gic l E v ie ry th i 1n! 9sho uld m a ke" t - h f- f th lde ' n S l e lin _ " ' e ' r a m i e! o _ " ' I e g am l e ' 'w ! o r "lf there is somefhinq t.hat W'18don'tthiink. is , understood by the, player we,rn "ake sure that ", t ~ ' s ~exp la ined so he ca, .,y. II.' IL 1 " " , _ . . . . . "" 0;;;,. !Ii;Jm ake the logica ll connect ion t lO so lveI ' P : :- ' - U - Z " Z ' I I I Q S in I ' C - glt's 'a - f: an tasy "W - orld th er. .. .. .. _ - , I !; J. . -v W - " . ' r I I Lit;!l. . .. .. .'. L I l l . I.are a ~ l w , " a ~ y ' s - " h - I I ' n - -" g ' - 's w , , , e : - , do'n - ~ t " k now suc. - " ' . - I ', -. ' -., - - . ' " - , _ . " ' ' , ' , , _ I _ _ _ " , _ , . ' ' _ _. ' ' . . . _ _ ' . ' _ _ _ '. ' _ '_ ' ~ , - , . ' _ . .as how ~ h"a t world works S ' O ' - " ' I ' , f f ' reculres_~ _ J-,.:~ IL _J : . ! l , _ > I . _ I _ , _ > ! _ _ ~ ' , -!. _ ! l . _ ~ '; . : : ' - ' , 's om e e xp la na tion for th e p la ye r;

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    10M: H,9V'18 you worked en otherm l iB s before, t h i i s one?ID 'T ::A d v en tu re 'g ames " but nothinqsadly II have beeninvolvedP ic aro on ~Ma p 'o ,c o M o u n ta ind a n o t h e rcalled 'Pennyless' 1 1 m' 1 " . . , . : 1 'l'I,.~. ':-',". I~,I',~C '1 ' " .'" ">:-,,: i 1 1 1 1of those ~was , o o n t r i ib , u t i i n g as ,9ro U Indl arfst.ese have b a l a i nmyfree-timebut [I have been w O l r k J n g l a:s,aee lancer on a,eQUIP's o f other ,games" ,mostly smalier projects ~ i i k e iPihlon,el ,e s , .IM y larqest and latest gig 'wa,sa I H O G Iiddenobject , g a m , e ] 1 ' Q , B l m e that shouldreleased a _ n y 1~ m l e now,

    10M: W'hat are the, b , l i , g g e s t InfrluentC;esthe Journeyo f leslr's story art,~ g a m l , e IP ~ a , y 'style?ID'l:: N oooub t the , I Lu ca sA rts a dve nn ne'We often refer back loCurseM i o n k e y island wlh,en discussinqatures and ! g a m l e de s . i i g l n w~tlh theBut we a b s o ! ~ ' U l t e ll y takeinfluences" - . - - - I I I I d - - - .- t ---- .--"-- -- ."-- h -- - - -om a a" venture ,games, WfiS II a,VBboth new and old. Fortheof d ~ , a , l l ! o , gI t h i i n k this b l i i g l ~ g e ' ,s tfluence would be a mix ot Dlscworldthe, M o n k , e y ls land 'g a m l e s , . B,utIm SU Ir'8 Dave, our w'r~ter, has morelu en ces w he n h e's w riit ln 'g tlh "edlalog.~GM: W ' h e ! n w ~ 1 1Ichapter '1be releasedh r J W many chapters do you plan toID'l :: Ri l ~ g l h t now w'el'r,e w ' o r k . i i n g l on our

    tO I fin ish a p~tc,h demo, As , it 's' fr 'e,e...ime project, ii t " s ~ m p o l s s i 'b , lle , ' t ow hen I't:rniqht b e d one,~fwe , wou lde ab le to work on tlhi':s p ro ie c t ' f'u lltime,wouldn't thlnk ii t w ou ld ' t a k e ma,ny'l o 'i n t h s to fi n i s h ' C h a p t : ' e r ' 1 , .~G"M W:'h ~ Ik ' ttl. . '. .'" . ' . . I ", I.~:'.___:.':..:,'... "1 ' ',' . ' _ :' '. , ' . . "' , .. ! . . . . . . . . 1. i 10 e , s .a ~,Swaring on ,18

    - , - , ' ~ - ' - ' t : ' t : t :l h ~ ' -' - :- .-. . . . - . -. - ,- - t , , ? -iOjSc" ,8" .- l. s m l o m , e n , , ~ '

    D 'T: 0 " If t ~ R T " th: : . . .ur current team is: .-,yan - -ll m o ' :- y ,. ' = - U I r " - p . . . _ .= . ' - " r - : : :m -- ' m " " " : : ' r ~ N ' - ko ' . - ' ." " . s ' ' I ' ~ d ~ = '-- - ' I " " 1 '1 " ' ' ' ' ' -'O.=.!I 1~!rIQig.,8 .. _ , e _ ,.::,_,a:5 . ~ L _ , e n s _ , 1 5' t a k i n g care of a , 11audio: Dave Seaman" t d I I d ~ t d rres our eta og anc script an-ISworkinq on puzzles: Simon E.lltz, ournew animator, works on th echaracterani im,a, [ons; and me, artist and pro lec tmanage~ . .And'w"'e~hadIsome people come ' 8 ' nd g ' : ' O ' ' ' '. . . . ' " "~ I . . . . '. -everybodyThe most important thing I think ist . o ,ma.k,e , a gam'E! t h a t y 'o u 'w 'o ud e n,, ~'op h : 3 ' y i n' Q yourse, f~

    ...Intervi!s'w b,y ,D !av id B : .r ugg

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    ,dlldl yo,u start, Idlev'ellop,ing' W h l a t : got yOlul ' int:oand des,i'gni'ng'?'Hums: l have been p l a ' y ' i l n gprettymuch non stop since IIas 1 ,0 1 {26, y ea rs a go .,) II have al'waysw')lrk'ing toward the oreem ot, games of my own since then,y 'official game, development careerw h i l e II was lin universitywb,en9 1 0 1 .a lu c , k y break 9,ett ing a part t imeb at adevelopment studio named

    B O i : X 'Games in Vancouver. Toet my foot in the door, Iworked ase , com pa ny 's IT department, Af tera t th - - - - - - -t l~. t - - - Q ' ' ' ' A ' L - - d. - ". " 1 " ' " . ' . ' re . "r' I . , " , ' . . , . . . . . "1.a,,,. ere was a sin a . s , a ,B'a. ,I scrlpter, , g a l m e p l a y ' proqrarnrner , ailed company , then I joined a new A A Aud io (Rad ica l) ,~ 'w o rk ed for m any yearsa Technical desiqner ; and now I a imof M in M ax , gla lm e :s . The variety o fxperience has helped a' lo t in the l on g '" ~ . 'i;J' .;v 'I .. . :: " ci- _ ci '. '. ,", .. .v',..,~

    Cliffor,dl: l'vs been 1 8 bl t of aJ un kie e ve r since, I w asab le t old sn Ata l1 i controller in my hands, Ient a lot of myhigh school yearsk in l, g maps, ' fo r Quake and St:ar1craftth,and 'o ii ng l Imy h o m e ,w ' o rk .. , IQ l u tf h ig h s c h ,o ol Iw'an t t . o a ga,mle d l e s i i ' g n

    school. I F , Q l ll o l w ' ii n g l that, ~landed rnyse lta,job at a AM sfudio where ~stayed fornear ly 5 years, After IIleft that jo b W !Bbe " - " g ' -an -w - rorkln 'g ' on ' S ' I P A'Z'~ " = " . . ' _ ' . . . . . . . :: : . , ' : I I . . . . . . F\,.Wlh,a t i i, sy O l l u r fa vo rl it ,e r e tr o g l s m l e ,?Wlh ,a t gam ,e d l , o yOIU rem em ber fromy O l u r c,h i idhlo,od tlhat lnsplred y O l l u tomake Q l a m l e , s ?AH: W ' e lll it ii s sad that t h i s counts asretro, but it has b e e n over1 1 0 1 y , e a l r s . ,ID'Bus E :x is , m y , a l l I I tilm,efavouri te qarnef ' 1 1 1 1 '" " d I ' '. " ' . b ' " s : -- : 't rc " :' - ' " ' . t " 1 2 - " T h ': ' , ~. , ,_. '1: ,-, . ". ,.,:" : " '. i ' 'I ",' ." .a owe. C OSS Y . y,I8onro .~~ em ost lmporta nt e lem ent fo r me iin a. , 'T lh flqame I I ,S tmmers ion, r tese two ' Q , B l m , e sconsumed m ly mind S iO comp e t , e' l y ' thatI J I t ' f I ~ th I' 1 9 _ ' ,a s I L ' ~ wa s ~n_;:_eg,a mI6' a s _W'BSP I = - y < i i n ! g - t h . . sm . Vent te wgr ames havea . . . _~ _: _ ' . . e _ _ __ . !~ ~_ _ ____e~_._ewhat IIwould ca~~ J SOUl : , and these daysw~th t : h e hugledev team s, IIdon' t hinkany really do . But t h e s e older ! g am l i 9 Sdid" They had an idea and executedI o n it perfectly andwithout compromise,Back then ~twas ok ii f your g , 8 1 m e didnotskew toward t h e , most g e n e ' l r a l laud ience . li n bothcases it w a s obvioust I h E ~ t i : the dev team loved 'w ha t.he;y Wf~rerna klnp a nd k new i t was , special. W,B tryto ' reachfor the - -m- g - I - - I I with SpAZ- _e'al,~ 0. !L~e'sal__-.e~o'a__._~_ 1 - _ ' ~ .-M~"IRe:: T ha fs , a tio uig h q l ue ' s t i i o ! n t.o answer . ,I B , a , c k in t.h e d l , 8 ' yII pla,y,ed e : v e ' r y t l h i i n g from

    Mar~ ,o to Doorn, [I think ' the qame thatrea l i l l y showedme h ow deep a, Igam,ecan really bewould have, tiD be S i i lm C ,iI w a s tOlta~y blown away that a ' g . B l m ec a n make y ' l ou think so : s . t J r a t e ' g l i l c a l l l y ~W ' 'h ' a ' 't ' ' '~ y o " 'u , c a vo r ' I ' t ' A g a m ;f t 0 " " a l1 ll__I_::~ . S, _J - I l i_ : _ _ '_ 'l .~ ,'~ ,~_ ' __I~ ' .. 1_t iime'? W l h y Is itY 'OUF" -avo,rlte'?A,H: Deus Ex. , lmrnersion,amazinqS ~ ' I O ! r y - '. ' : :e v is . .' I ' l t - ~ I ~ l n 'g: ' 0 ' ' I- I .d - l o c . .' a .t . .o m s ' S ' " trate ' g ' :' II ! , _ . . . :1:'- _~ 1 ,:,0 ." ~ . .:_ '_ _ 1_':1 ~',II:._lIL~ , < . . -'permanen t player u l p i g l r a d , e s ' ll multipleth t hi b' t dl'.... ... ' II ,: " .": ", . .~ '. ,:~ I ,I:~ ,. ", ' . :,:~".. ...~.'. :,::" ." ' , ' "pa ,80 ac neve orjeCIVeS" rewar Ilne x . . p: l o ' r " a "io n l t pretty.. r n u c. - Ih h ad I. _." . ". ,'. Iii . _" ,l.' .. . .e v ' , e ry th iin ig ~ ~ have played i t s e v e n t~now, a n d II a im n o t one to r e p la y g l , a m e

    - f t . - - T - ' h - - - - - _ . - - ~ ' . - st _. - - h - ' -- - - - ~ , - t- ' . . . . , . . . . I 1 " . ' I 1 . . , . . . ' .' -o.,en~ . ere w ,asJ us . .s ue: '1 a VEtrll,e,y'in play I d e pe n d i i n , g I O ' l n the choices youm a d e ~ n Id e , v e .lo p , n !g you r character .R e : Another touqhls. 1 1 ' 1 1 1haveto crowDiablo 2 " l've put s o m IU ch ' t " 1 m "e ' 1 ' 1 n t 0I. ' 0 . . . ~ .! . .. .. . , ".1.::, '_ ~,,~, I,' .... _.: ." 1_ 11 ' _ I _ ' ~ .that g a i m e , and I constantly come bact . O I lta,nnual l ly~ The Ipae:ingl is ,9,0 fastand there is SID muchcontent. They. - - - - d - - - ~ ' - - '" . - - t -b - - -t - - - .- - t - h ~_- ., : _ ' , " ' , ' , . ' . , ' , - . , ' : ' . ' 1 1' ,.,,.1 , ...ran om llZ 8 j lUS a. O Ui ..every - l ing"ln c l u d! - n l , g all t he , l eve s and d u n g e o , n : s , . ,'T h at a lo n e k e e p s the I g a m ! e somewhati i n t , e r e s t 'i n ! g despite ha'vingl f i n ~ s l h , e d it : ,Ibililliontimes.

  • 8/3/2019 Indie Game - 2011 (Jul-Aug)

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    ,t ls 'y 'o ur fa v 'o ri 't ,e i nld i, e g l B l m e 'Inow?'Wlhy?I am p , ~ a ' y ' i n l g R , i O g I U i@ Survivor onnd offriglht now. ~tis a.zombie survival

    l19 'w ~ - I h lno ' real endlnq. Ag,a in ill: lsll aboutetmosphere/lmmersion. 'The,me doesn't l I " "O ' ~ I I \ i 'tetlyou that ' : Y " ' : ' n { U - 1 . I I I : . . . : . ll;JoOJi ~,II~'I:A. " _. '-. . ~. : ... '. . .. ' _. ,~V ..d t - d * I h ' t f-t' ( ) , = _ ,o ,a ,n 'y ~ :_ I_ lln ,g , ex .' oe p < 1__ g u lr i9 OIIUI at o , s U l r v ~ 'v e , .Right: n,o 'w l 'rn ha.viinga l l o t , o f fu nSanctum, l'm a b 'ig l sucker fo rwer defenceqarnes. They ' h,8V',B some, o r l i g l i l n a ' creeps thatd,ety m y IBorg

    , g r ~ d layouts. They find a goo,d m ixtw- - 1 f t ' - d - - tl h d - t ---- --- . -. " . -, '- - '. __ '-. --.~ I . .. . - . '~'.. '. I ' " . ' . 'is een rxe pat I, an maze towerQ I , a m e ' p l, B ' Y .

    Bei'ngl an iindl~,edeveloper isfreedom and fea r, Y ou :get to!i l ll d what you want, a n d l creatively ~tideal. The fear comesin when ' y ' , a u led to, pay the biills and are not 1'0,0%thatthere are other people out--.-.-. - " ' t ' - I h 'tb - -.--.-.;fl,,- -- t -- '! -- -- ,-. --.- ,- -. -.-.ere' w - u es,ame'~aSl,eUl 'g am ,e s a s,_ , h a ._ T h ~ - ~ . - ~ - ._ . _ ~f ': t _ _ ._ . , B ., V 'e . . _ _ lare IS I n o ' s , a , . l e 'y n ile ' ' .--,th'e most 'part lndle g'a'me"-' ' -e -m'. 1 _ : : :: : ' - ~ I_ , . : _ - . _ _ 1_ ; . _ _ 1_ : - = ~- , , ~ _1 _ _~~S 5' - :18 ,1__ _Ib e labours of' love instead of'wiithl thest.rilct 9 , 0 , a , 1 1 of maklnqmost mo,n'ey b ' y ' c,a,stiin'gthe' l i d t I'e,s I ne i

    The indle t ~ t l l e also seems tog l ie t t l in g l a I b l it g r e : ' y these days, W , ea l l o t ot SIO c a l l 1 l , e d ll n d l l i , e galm'Bs now'at ere ciose to AM production valae.' ~m - e s ~ ' I ' k e - ' S-"h~do-"w Complex an d~ _ - rl ' - c-L~--'_ Jy>~,_ ; .,v ' __ _ I _ v ' A , u , I _ - _ I ' _have I hl i i g l h lIbudglets B , n d l larglem . s , ' o o m p , a r - e1d t 'o gamles ~~keA.qua~ia,C 'lr a.she'r s~ ,and S ,PAZ . , W,euS9dlt lh i in lk be, 'ing , a n I ln , d i, e d l ,e ' v 'l e lo p, e r W'88o n S j , a v i in 'g s B . n d l workIngl o u t o fb ,a:s em le nt o n ,e I , d r - e 8 I m " I t 's . a l lmlo :st

    t l h i e ' l r e er ,e '~~;indi ie , '~S l m , e s " enid t : he ' nCii r - . c a ' l - r -Q"., - d ' ! , Q"I n d I', C!Ii" g - al - m a S - W ' Co "" h ! I - n k~'~' .~' .' w . I' ' W i ' ' - I I~ " . , . I~ l ...'e falll ~nt,o tlh ie s ,e ,o ondl,c ate go ry ,W ,ed~,d, e v e r y t , h ~ n l ! g o l u r s e l l v e s . ,andputev'ery th:n!g on t l h l , e I l iine fo,r t l h i i s

    ' g a m l i9'.DW m , an 'y I pe op lle c omp ril.s ,e ,MinMax?low dlid the 5t,lud 0 get fo, rm ,e, dl' ?+R.C : M I []nM a,x is j lU l s t this two ofWe, b io th 'w ork e,d t O i g e - t lh , e r for e

    tim,e a t : R . a d l c a I II E n t . 'e l r t a l i n lm e ntter 2 , c ) o m p " a , n y m lle r g e r s a n d ! aart lb re,sking !can ice li ll at i' !o ln i fo ,~ow~ng 2

    years of development, we h ad to ' l ea ve ,After that, wedidn't r e 1 a l i l y want 1 .0 goright back into another hug,estudioenvironment, We took the risk and tried't o do s O l m e t hi ln g l completely on o u r o w n ,IN ,ow he re we are.W lh , e ndild you s t a r t wonk en SPAZ,1Personally,~the game reminds meo fS ta rs ca ,!p ,e a nd one o, f my f a vO l r i i t eQ l a l m e sof all t . i'm,e: S'tarCon'tr ,o l l2. W h e ' l r, e did 'Y'ou getthe ide,allnsplratlen fer 'Ih,egam'e?AH+RC: We started w , or k inlg ' Io n SPAZ,23 m onths ,a go, shortly a fte r w 'e left our" - -- . . I i P . ' bsrea J O . .s~S . c t - - . . ". ..p. . - .; t - .- ' . . ' ' I " d e f - . : 4 1 , . ' 1 - ' ' - ' h - I . ' . - , .a l v o n r O I S - I ' 5 1 1 I n h . 8 I Y 1 8 iu,gelnspiratlon for us. Wlhen we startedw 'o rj kin g, o n th e pro tect , makiing ah u g l , espace gam:e 'W,8S a,no, brainer forus" We hadn't seen ,8game like StarControl fo r , ag '6 :8 1 , and w , e were tired o fwa i ~ t i n l g for one to' come around. Wehoped that th o 'e're wB r - . a onhers O ' I U l t, t h e r e'_ '! iiJ. . I . . u;-. ~ ~'.. I'u ......" IVI .'that fe llt t he same ' w a , Y t so w'elaeganrnak inq the game of' ou r dreams,Tell us about SP;AZ~ What'is yo,urfavorite moment 0_ - feat,ure?A --H' -I 1 I ! " 9 ' - a l- I - l l y 'I ' I I - k e -a ' - 1 - 1 t'-he"choices a n d; I] ,,: .f .: :~ ' ,' .. I : ~' _ ._ . 'I ~- > ,, 7 : -- ~ ~" . ~ _ "'_ ''the temptation to be el l little evil. Since,evelry choice has some consequencein SPAZ, usually faction relation wise,it C - E rn be , 8 lot o f f u n t o manipulatethe game systems toge~t.unusualoutcomes. For example, takin'Q anescort mission just tole t the escorteds i h i l P d ie to g " 9 1 : 'its blluepriints is, ape rsona l favourite, A lot ot times S P A Z ,will i p , r . e se , n t you with ,2 J roadblock", a n , d f' th e f un iis infligluriing ou t how th,s hell tog et a ro un d it So'm,et imes itma'y be abribel, or to I bac:k off and research new'technology" orto buildl a. c loa.ked fleet,to pick o,ff d e f e n d l e r . s ,or to s im p ll l ' y 'g oaround th e Iio ng w , a y . The optionsa rer e, al ly w 'ha .t ' i l : Ls alii ,~b out for m 'e"R e , : :' T h e v is c e ra ll c :: o m i ib ,a t t a k e " s < t hecake for m e., I H a v , i l n , g the sh 'j ps fa' il ap ,a ,r twh i i l le I !i i t t l le s p a c e dudes I g e t : su ck ed o 'utint.o space and curl up just I'oaks so 'aweso,m,e" 'Thespherica~shoekwav'es~m,assive wrecks:p. cascading expl 'os iolns.,it's, like a 'fiin:~'works, d l i s p , l a , y . ,Why did 'you ,clh cH lse 't ,o r ele ,a se theg a l m e f:or PC?

    tried tO I make a qarne for people ~~keuThere is somefhinq aboutt lh ie mousieand keyboard that makes a g l 8 . m l e likethiiswork so ! 'weill. Wfj botlh also hadsome hobby I s ' v ' l eexperience 'w~tlh'Torq ue on the P iC (tlh,e game , e n , ' g in ,e wused]

    I" y "ou had more time,/m,one'y whatw,oull,dl YO 'U I C h I 4 l, l n g l , e . ab out ,SIP A Z '?A,H'+IRC: I n t e ' l r , e 8 t ~n g l y enouqh, wew o u ld n ' t c ' - h a ' n g ' - e '" ' U I co. - h ' ~ W : I ' I ~ ' h a g '- a ' m e. " ' e -. ' . .~ _ ~ : _ :_ _ I I , ~ _ - , - : I . - ~ , - = , : : = _ 1 1 I I _ : _[like SP A Z , there is a lways room for mcontent , b l u ' t w , e ' r ,e very hap py with 'whw'e produced,

    A . H ' + I R C : : : Ma k j n'Q time estmates fo r thpro lec t,We lntenoed to be work 'in ',g IoSPAZ for' less then 6 months, 'Wejusreleased o u r beta less then a monthago after 2, 3 months otdeve lopment,What has been Y'OUF'b i igg,es: ts u c c ' e "~:S,?.-',' -.a.-.l.A . H ' + I R C : : Our b , i g l g e : s , t successwass t : i i , c l k l l n ' Q 'w~ th ,SPAZ , for a lm ost 2y'e,arswU:h no income an d g l e t , t ~ l n , g it intoPa o " ple-, hend - ~ t " ' e ,b e" - " n - iF,- nst - nt' .' . ; ._c iS _ "_ 0 _ _ ' _ s ~ 1 6 _ - " ~ e _ _ , 8 ' vO J~- ~ . ; B , _ - _S t ,Ir ' U ! g - : - ' , = - : wiit h t'h ~C' " fl ~g -ht or fig ='ht'____e ____ ,__e __1 _ _ _ _ _ ra " _Iresponse a m i d ' w e ' ~l r , e p r , o u d l we e n d u l r e dthe i I i o n ' gro,ad"What one [ p , i ie c e , Q l f' a,dlvic,ew"Dulld 'yog iv 'et o as ,p iir ii ng i nl, dl ie ! , dle v' ,e 'l, oper s, ?

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    pace Pirates and Zombies ( S ; P A Z )M~nMax.Studios flrst t : ii t e and haseen 'in development for neany 2 , y , e a l r s .has ol l d schoo t s e n . s i i lb ~ l li it i ie s , ' w i i the at mod ern ! g l r , 8 I p h i ( ! : s . T he ~ gam,eR . P " Gelements, spacembat, arcade action, and s , t r a t , e I Q ' Yoan' C o p " ic.space o p . , . Cr a " S - - - - : - < A . '7 w "1 1 1 1c 'w _:.w , "_ .... .:'ik~i " . I! I; ;~ n " . iI .: - ML :1ck hours and day 's out of 'y'oulr ~iife,on't be fooled by thetitle there is anI II, i";" I > .~".. _/ 11";", It . I~:, I ~ "6-:" Ideep and rich g l a lm , e herecaters t : IO hardcore P iC g l, 9 lm e r s iOiut

    "piA. 'z ' ff - k .._ . 1- _.- fa - - II .. h .'__* 'h ._- M _ '~,a_ '~ les i_ace Jar e n ' o u g l , _ I,n 1 1 . _ _ 9ture thatEarth has been polluted andmans have colonized the I g , a . l l ,a x . y ~g a l l , a , x y is randomly and u l n ~ q u e l l yat 't l h e start of a gl,ame, butu start the campaign in the Sol

    ' Y O I U I play as a ra'gtag grolup otP ira tes wlhoi want tobecome richI I. t th f th'1 . rave I l ln g : ' o [ : - Ie co re ot':-['e ~ga ,axynd ,seo~ingl som e RIEZ ,(9 valuebleou rce ~ ndcurre ncy) to become~' V , __v -: i . . _ - , - _ ~ -o w_'~J,Cjl.~i U !> C v _ , , ~~oUlr b ,a nd o f w i i: $ . .e'c Ir 8 c , k mng mis'fItsas managed ' to 'scrap toqether aSIO thatthey c a i n warptw t t d tar t t ' - h iIe _ , e , e n S _ 8 ,rsystems a n c start tnen

    1 U 1 1 8 S t . ,

    2

    T h e g l a m , e p , l l a y l i n , S ; P A Z , is lncredlbly-- ' ~ . -h . , - d a d d ~ - t " ' - . -, ' S " ' I P ' A ' _ - ~ '- - . torilli" !i:Ji In 'I ' a - ' : ' " I C 'I -IIv ''_-C, '. . ._-~. '. I I 'S ' ' 8 . - O ' P 'I ' 1I ", ; i! ' [ it;l I : . . I., . - -.~ " ', .__. ' ,." .". "., '. .down space shooter, youcontrol the'I M 1 o t : h , e r s h ' i I P "S fteet of s h ' i I PS , tO I collectresources complete missions, anddestroy enemies.This t . y p l e o f' actongamllep,~,a,y'has been a ro un d siinceAsteroids but S,P1\Zadds lavers ofst.ratlegy and R . P ' I Gelements tOI create ,8whole different flavor, 'The player is f ' ul i l l yr e s p o n s ib le f o r d e : s ,~ ,g n i i n lg a n d bu i L d l n g l, e v , e J r Y ship, in your fl,eet.~ Players w i li l lc bo os e th ,e hu~ll~weapors , and m1odule 's1 0 " theirsblps and send t l h e m i i n t o lbat t le . IB y , d e s t f o Y~ l n g o th er s hip s" youwi ll i acqu ire new hUl~I~lueprintsandresearch data, This research datacan be used to upqrade andacquirenew ship components t O I use iin yourdesiqns.W i it hhundreds of stars t : IO explore, ,SPAZc a n tend ' t o f e , e l aU l tt l s ' g r i n , d l i n g a n dt ime - consu rn i n g = I. E, v , - : n t u l , - . I l y ' ' . - - ,= ,U J , " , nt -= r_ _ _c , _ _ _ _ ___ _ - : _ _ _ e _ _ 8__ .0 , e _ _ ,e _a _I ytbmwhere you enter a new StarSy."sl 'em p l a y . ' . 's 'few m ~ s si i O l n l S that w~II_- , __ -, - ._- -" _ '" _ -, - _ ," - - ,-improve your re~ar'ons,w~th one ' ' lac: io nor another a nd thenattack o r b !r~ b ehew'aJIP 9 1 , 8 , t e ' g U B l r d s to p roce ed on ~ O thenext star, M y onlly complaint about theg am lle 'sric h g a , m s ' p l l , a ' Y ' i is,that you have

    T h e- 'n i l f ' . a ~ ' p , h : : -1 ~ I C : : : - i ~ 'in g ': p : J \ Z , , e re e x ce lle nt_I 1_ c ~~"_ 1 _ . ~ _ _ _ l . .- ._ _ __ .- '_ M , , _ - , . . -':_,V a _ _ [E . - v e r y ' starsystem locstion h as, a g r e , alevelof detail wi ith f an tas tic I O l o l k i in l ! g'. s bu ls ." -. , 1 - 1 rds . '. d -debris ' O ' - " 'f - - - : . ' _ - ', ' .' ' - " : - .n e _ U a s" C QU " S . , a n , . : 0 6c n s _ _ . o o u r s ea !g am ,e ' i ik e th is a II I com es, down 'to t l hexplosions and combat, Thereare too f different ships and fantasflc weapon" H - - ' ts T h : '" - b ' ttle OJ. S- :p~~ 'Z '. I~" ,"~ '." ",- ~. '. -., .~., . .". _. ' -.e ec s~ I'e s,pa c,e . ,a, 88 n '.',' .C aon a smellerscale, but they do rivalindle h i i t ~ 1Gratuitous Space I B , a t, t as,' The , r ea t ime nature of th e battlesalso br~n,gsa g l re a t level of excitement.There 's n o t : h i l n , g ~iilkeg l et f n ! g al i i o f y l o u rsh~ps destroyeo 'Din,'\} to r e,design , a,ndrebuild them to crush your enemies,'The, explos ionswon't I l e t you downeither. lt is immensely saIiis,fy'iingl tosh~ "tt~ " t did "1 S ~pJIB', ison 11.,8'Cf" iBW' an exPi0 '8 mb 'f - 'R ' d o 1 - ~ II ' lb.' . - ' ' . _ - , . - ' . . ~ . . . .. '. . . ' . " 1 .' ' ~ " , - - ' . ' . .. . ' ~ " . I ' . ' ,, ~ ,Its0,I :ez, an other co' ecti ..es.

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    music andl sound in S IP A Z h a s theh ig lh q l ua ft yproduction values, ase rest ot the packaqe. , A I I I I, o ' f thesoundfects a ndl m u sic a re ' h~,gh quality if amewhat standardfare, Wha,t gl~ves,some 0!f']5 character thouglh ise excel lentradio chatter that y ou w~11ar durinq ,g,almeplay~ Some favoritesude , '~ c A~n y onenow of ,8 goo,dl str ipI n e e d a j o b " a n dl i ! i , ~ w o n d ~r'" ' If - y 'o ' "I U r'" . ' . ' , ~ 'W~'" _I ', . ~ ..... " w II ......... ... IIexplode iin space?" 'Thislssubtle a nd a dd s, som e glrEH3tmor and charac '81 ' " tOi anotherwise

    ~ IcaI '5 - pac e ope -r-~s 0 - und * ' I I ' " ' a - : - ' 'C -k: . ' . ! l Ir . .J .c > : ._ ' .' ~ .' . _ ~ ) ,,!~ tC t .. :.1. -: __ , _ 1 . , 1 ~J"~ I, > . . . . . ! I I !

    m16 'm ore ' of Halo 's F lo od than th ec icih,ed 'walilkiingiundead that 'we find inel l ot he , game ,s I{)day~ 'W'hiille I Idon'tparticularly like th e g l a . m e ' ~ : s title, youshouldn'tle,t that turn you o'ff to ani increld~b~e jndl~,esci 'f iadventure, Afternealr~y 2 years, S,PAZ , is stlll ollnlly inBetaand Is 2 5 , o k , ,o'ft'ti il l il i t g,ets released, The'game ' is utterly ~Immlelns,e a n d c on ta in shundreds of hours of~ g a , m e ' p l l, a y . , SPAZcomblnes mly favorite e lementsfrom; gr ea t l no le g-aml9s _ i i lk e G l r 'a t u i i t , o u sSpaceBat les end Starscepe into one of thebest p'c sci...i Q l a me ' : s , I have playedsince Star Coritrol .2 . If you've heardotand ,en~loy'!ed any of the ,gar~~e:s,hat ~have com pa red SP A Z tol in th llS article ~you 'wi ll i probably enjoy ,S ,P A Z a s m uchas I have. Checlk the gaml!9 ou t andsuppor t M i i n I M , 8 x ,. 'Th is ,2~manC,a,na,di ianteam knows how to make g l , a , m e :s .

    ,.. ldJki@ ,G : ~n~,a,d-~I ' - V ' , ' , ',v ,"~:. 'J ;! I . . :g

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    Q I , a m e ' developers have aputation for t)e~ngtechnicalexpertst h e i r cratt, This combined w i i t , h aIk f' "" ' h IId lh '" " '1 0 ' " c lr !e a t ll ' v ll t y _ " ,2 1 , :$ ,e ' -'_ t o , 8 t " _ r il vl ln giindlustry. Housernarque's Outland

    , a g a m l 18 that certainly justifies theeputation of their nat~ ,o na~iity - iil is amooth and visually snmninq glam'Ets fa res 2 ,D platforrners go" Outlandb " " ~ Y ' - 'ar O " - " I - n - eofthe mos : t l,s t y l l s h and, ' ' i" " " , - i I 1- ,"...,.... , .... " ,",,~ ...' ". I., ... r ," I ." I I . ... ,.,' -'_,,' I, 11 _catchlnq. P layers are treateda subouette presentationthat, s u p o o r t e d bya b a c k , l g r l o !U l n d thatt l hl , e character to,eachlevel - from a l u s h forest tometeor shower, T h e forsqroundpts more of a minimalist stylebi " t . ; I ." IIy corn . I n l l ng con rasnnq coioursthe black '1 1 m ' "'a. g' ; Q , r y " ', : The cont r a s t..',W W c' " , ' "" _~. ~ 'v'LI. 1 1 1 1 , , ', ',etween ~ghtand dark ls a central- - - - - ---- -- -- ~ '- - " t h - - - - - h - - - 't 0 ' " ' . " " I I - - - dl,- -~, I, . , ': '-, i: '''I '1- " 1 - "nerne runrunq IroUlgouUl,,BJtthe visual display i O i n l ~ y helps toI U l s , t J r .a lehe , a ee o 'm p , a ny 'i ln g p ll o t~ I l f 'n 'y t :h in ,g tlh , e ig a m l !e '~ s , n a r r, a t iiv e i i , s i t s ,ak , p'o i in 't , a s , ~I' l i t e ra lly ' I b ,o ii l s , d o ,w ' nt o ,' t l ra d ~ t ' i ,o n a ~ g l lo o d versus , e v ' i ' l ltheme,w h ~ c lh ' y 'o lu p la y , a ,n i i n ca ~ n a . t i i ! o!n o f a n, nc : ie n t 'w a n ~ ' io 'r , b ,a t tl l i i n g t oI p r - e ; v 9 ' n t the~" t " of' th Id O ' = : - ' f -th'les~rUCI'I!iOlnO il ' .,"8 wo r ." , I co 'u rS !8 '. .''1,8

    ~ - - - - t- - - - - - - - - h - - - f " - - - ' ~ - - - - - - -h - - - - - - - ".' '. - . . II'. ' . . " .', .' . II .' " ' ." "ISnot so muo 0' an IISSU8' WI en youare served such an e l l e g , an t blend ofg l, a ,m e p , la y " U n fo r t 1 u n a t, e l l y the 'g ,B lme doesno t I b r ii ln g a l n y t h i in g new t()1 the,m l b ll , e iinterms of core ideas, in fact i it bor rowsthecolour s;wiitch~ng mechanic fromlkaruqa The 1 - e " e ' I I " I - 'l n g " of 'a m " 1 I - I ' 1 '1a 1 i " " 1 f f y ' 'to hat1 _ , 1_ " : : . 0 1 . , I . : . ' I ! _ = I . : : I ~ , . : : . . I ' : :. " 11 t_ ~ , : : : . _ 1 _th h th .. b"t f' dluns, mrouqr me gl8,lm e ,S a ll. 0 'a '.ownside when ~'h'egame"s pre sentation._~ '..". .. ' ~ Ii I I 1 1 . ' . . . . . . . " , ' ' ~ ' : ; _ ' Ir-~ IiII.' .., .', '1feels SI D fresh, Considerinq this thouqh,It is notthe dellvory of lnnovatlon fromthe developers that makes Outland :S ! Onm to I p l , t 3 ' Y ~but the mastery in w h i i c l ht h iey" : h ' 9 ' - , ' v. e ta k e 1 1 1 " p e ' : = ' " " ' 1 ' f i ' Us 1 ' 1 'd0; ;;], s a I n : : - dt - " " . ' I I I I - ' I I ! 'u'"", .uC .... I.___ " _ - _ '_ __ ' - - - - - - - - - "_ __ _ "_-- -comolned them '1 0 1 provldea tiight andenjoyable e x pe ri e nce,Do not be fooled b iy its beauty though,Outland is no pushover.It is true,th t th th' b. " : : . . ' I ' , . ' ' ~ ' . , ' . . . .. , " . " ~ ' . ~ : -I~ : . ~ , ", .: :,c , " . " :", I a, e ga lme eases e p a ,yer In yt e s k i l n g l them to flig ht simplecreaturesand traverse only the most basic ottra - p c : : - . '5 -'8 -'nd p ~ 1 1 ' t " 5 - ' a - t flrst Eve - 1 1 1 - , t ua m ll-ycthe1 , 1 : . 4 :1", '., - . i I I. !I J ' . '~ .v I , ' , I W ~. ' . . . . !L.vm n m " e - I n " 'm 1 m d O ' - ' 9 , e , p"'lrk Up ' '~I 1 1 ' I ' l i t * ' I I . 6w h c - n - '__ < _IIII.!LI_I '~_--~'_~ __ -_ . U__Lt'v_: __v'__t h e I p l , B ' y a l r , dis c o ve rs ,B,nancf,ent powerth-a t --n ab ' lies - ' I h - m 'to sw ' l f f ( " i ; . h al' lgilFllm~ent" 1 ' : - : " 1e-"::-}--~-~_ " J e _ " - _ 1 '- , , ~ , ' . l ~ : ' C ; _ ,>__'-~I-LI_-I~--III be t w , e le n I b l lu e ' a n d ll r e d(mi,ght , 8 I n , d ! d a r k ) mA t ' t lh , e t h is , p , o in t. thle e n v ' i ir o , n m l e , n tb e c 1 o m e : s , a l o ; tm lo r e , t.riic:ky t iD m l O i v e 'a r o u n d l i in , a , s ,t h e p l l , a y e r m lu s t re ly ' ,on

    quick reactions from both their headand thelr flingers,. Thechal engle Is flteven t h ! 9 most outspoken p l a t f ; o r m l in g lmaste r s: ~ '~ m '- '1 'ln 'g -'1 is m m ' ~ peccsble and at__~ ~, ~ '. -" c i" , ! l. " _ _ 1 _ _ _ _ 0 W _ " " : i ' !Y ' ' ', .~ ~ : _ " _ - 'u _ . 1 ' _ 'b_U m l e ' s even fee l i s ,impossible. T h e p la ymust j u g l g l l e , correctly judg~n,gjumps. I I " . ith de ".t ' d -" - ." th . '.' t t - _. . . . " . .I " ' I " ~ . . " "1 " ,a ong WI. I uncerstanc nq t te patternsthe' s pirit @ ' ne r!g ,) 'b e i i n l g pum ped aroundt h L i k 4 +' h m t h l' screen, I re r 8' p raye r I'IIS comein e ith er Ib ueo r red and the playermust match fhe colour ii f they are to ,p ass t h ro u gh it s a f r e , lly " T h e , escatafond i if f ii ' cu lt y i i s s l lc )w ' b U l t sure, , B , n d l in ' t h ,e,the, g la m e w ' i l l l S,ihIIQW' n'D mercy t l O I ihosewho h~v - b r " - ' v . -d ' 1 " 1 +th II liS f - i" Th'','~ g 'l 'v__11-' _ J B _ i e _~!_ a _ e ~ _ _ ~ : l_ J . - - I _ all ' " _ "_ _S,=J ~ efur ther reason fo r th e' p la y er t o , s top astareat th e screen ; fiirst~y to adm~ r13beauty o t the ! g a m I 19',but to ~ h ! e l n a so' f i i ! g u r e out how to cross its, ' ga , u l n t l e t , g" ; . . t h . .d U , d '1 1 b t . . d JI I ' "t h ' . ' . " " "unsca Ie " n au" ec y u IS, IS afru stra fnq e xperie nce a nd the re w~..U m l e s when takin'Q damaqo willseemfair compromise to proqress throuqhlevels, However, t h e , g ,a , m e ' u l l t 'i lm a t -e llyr :e ' w , a ,r d : s t h eIP,ati ielntand l : h o u g l h t f u l l la l n d 'w~.~e ' e k . o' n l y to , I P L I n i i s h th os ,e whr e s o i r t . t , o b li n d l " u ' c k "

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    la nd is .a smooth and de lectab leb - = - I U , t i it a - -,s'. o - = ' , f F - c : ; , r ~ = va ria tlon b y....'a_,0_,,e_~_ ._J_ _ _ _ 0__,S ,___ 'L _0 _,,the player w~th combat, A t. the,t b "th t I I ' .. . . ' . . " . - . ' - , - . - " . . - , ' I ' " : : .' . - . . . - . . - . . - , . ' ' - .. . ' -s oasic ,', a ' prayermust lO inY SWlllnligsw or d to , d e fe at l a r g e sp idersanarmed warriors. urther ilnt,o the, ga.ml'Bva st ra ng,e o f e nem ie s ls in tro du ce dut t l h , e player's b~,gges. tconcern ' wi i l l , be' .s., '"t . . '1 . w , : 'h ' I' th . b ,t . " t ~ . '' ., e u r spllnl ICOIO'liL ',',,'",Ie ILle 0 is ruc~veo f spiritenergy must be matchedorder to a b so rb lh,emj, the ' playera n,onlly deal damaqe to foes Ib ythe, o,ppo:s~nl,g ciolOdUilr.As cainbe

    '9,d l j this often become 's a ,diiffi'cu~talance and one thatwill lead to manyt'" II dl th vff h IIl !I ln ~Im,e_y'~ , e a I L _- _ l " ' fe~:,wnen , 9 , _ _ seems, have reached some form of a,peak inbO,5S bat tle' i nev!tsJb l y ' arrives.h tin'Q these I , ar ! g e titans, w~~,es t a , l le skills acqeired up to tlh atpoint andm ista ke's are severely punished., not expec t 'tlh,e 'gsime to be, ' forgiv~ng"or a 2lD plafforrner these boss batdes

    ~ II I ! t' .e surpns~ng.Yep ic In proportionthe I m u I S , m Can d visuals b'endiing, deliver an experience worthy ot tlhecient'Gre'ek battes between rn0rtaldl,ei ity . ,A,dlm'i ttedl"y a coupleofthese'BS seem too unfair at t~mle!s"butt h a n l this iis th e ,d a n l ' g e ' r o ' I U l s , ' yml~l li ia , r tones emanatinqfrom themwith a t lea st tw 'o of I :he'm ,dii reetly 'm,oment:s,fr om S ,lh ad lo iwf t he C,o"OSSUI.s,~ Wh!sther thiis ~,sa' f' ~'- u 'm ~ O " I P : C " - y '" I P - ''8 ' , s , te'o b ' , o " I 'r - ~ . ' l 'r - ~ b i I U I i f ; , Q1 ! : ; 4 'W" W ' ! I , , ;iI . . . . . . ' . . . . . . ' ; , ' . v J J I " . . . " , !:;I .II . .. I lv I'

    t I le ,a ,9 ! a s im i ll ar , qu,e, ll ii y t ,o t lhe e ffort sf Te,am ~,co"sma,s terp i j'8cI8 is , rea~~se,d~albiilll'ty t10 t r a n s , f o , r m , d e ' a : s i il nt o a fr,eshe,x,pieriienoed'" b la l lra . e' "

    'W - 'h I,. II h ~vnen l it IS a, over t .. 'ere rs reason to..-,~.. . '~-'_ d - t _. t h ' . ~ b " II 't ' " _ . -' . _ ' . - - -I 1 '- , - . . . . - 1 -r ! e v n s areas_U!'e'o _ I e new a ,IUesgl,a.ined throuqhout the ,game~ IBlr1akiingthrouqh t : h a ''groulnl,d, shootinq acrosst h e s K Y and sllidinl,g throughnmnelsare just some of the, albillijt~,es,drip-fedto th e p layer,U n llk e o th e r g a me s,O *1 1 d ~- t "I d th t -~ : _ ,a n , ~_ S l ' , a ll_ o ' r e '= , s o '_ _,a n ' e w Im'ov'esare notdumped Olil the, player at th estart, b i u t are instead earn Ithroughproqression. Time is ' therefore allowedfor the player tomaster each . a l b ~ l l ~ t yw i t h enotoer plus o,e,iing thatihere aresurpr ises throuqhout the !9'ni't~lrlele'npgthof the9lams" This 8 , 1 1 8 ' 0 ensures thatthere a re p l l e n t y 1 0" h ld den a rea s to ,d iscover, where money and Mla, rlks oftheGods can be found and collected,,t' ha t w"-~Ir-~no t . ,~ ce s sib le-) ee r~ii '- ' Ir 'n th e_Cl __1 9 ' _ e _,0 a .. e s," _~_..e _ _ _ _ , _ 6 :9 1 8 , m B , . These ab il iiU,BS seem to bea g ift,a t, , 1 ' : 1 ' 1 1 I ' " ' 5 - , t ' as f r ' h = - g ' y- o ro vld ~ n e " " ' - w - ' - ' w ' - " - a - " y ' e 0 -' f:".-, , ~ h .' '.' I j ., l'II;;;l fr-"'I!IIII' '~ .. ~''_,I,~ , rd l'- ' f " - ' 8 , ' t " 1 n n - n - ' . _ . - ' l e - - nd m - k ,-I f " !o . , _ Im - l b ' - , t'e ' e' - II,_-!~ e l _ - J e _ _ _, ~ 's a , -I . ~ I , ,- ~ a . e IVO, noar i c h e r than : s , ~ ml p , l l 'ys l la s l h i i n g a sword, litsoon becomes clearthat reward comesa t a p rice as ]he gam ,e now has a I n e ' w'obstruction to m atch the n,ew'l ly Q la inedability~ Therequirement to be precise,quick t.h'inkiinl'g and to become a, masterf .~" ,. b t d l t t tdmil lngi rs . u aln un erstaternenwhenconslderinq 'Outlland" Why~ i i m i t the frustrat ion tO I justyourselft h o u g h ? iOnl lne co'-o'p ~,sa'va~llable", bilutu n fo l r t u l n a e , l l y the, who~egam'B dOles notcat.er to th is,m ode ~ ID,e:siig.lnate,d GO-'Ot:" l llevels are provided for aCduoto take", t ' h - ' e - ' ~ " " 'f...u - e f h , . . ~ t ~ A - n ::' ' O = I ' u l t " O " = " l n 'e - = - '~ c = - ' h o - = , :t h'"o -rI 1 _ '. : ,!I ,!I -,';:'~.!I,!tA,V_ ,~ '. 'c _ 1 . _ _ I':,y,_1 [_ '. ,_,v_"E v p e ' ' c ' t I i l O " I ~ t l up f " r o' m " ' h , l i : ! l ; g ' 1 8 " m ' 8 " blul~'A'_I I ' . - I I .' ~ . , _ . . I. . !iJ.' -:',- .'. '. I,only' eV'9n more cQ'lmpllex cha ,l le 'in l'ge, s.that w'iil i llf 'equiir,e pa'tienoe , a n, d tes I m w ' O Irk,It i is perha,f~)S for fe,ar ,oftlhe fi'ghts. that

    may ensue, that ,8 , local co-op ls nota - "V ' a m ~ b " " ' 11e P i I avers ' w " " ' 1 1 1 1 ~ a-ve t0 ' = ' S ' = " I ff r e -= : ': ~ _w , ~ ,_ ;' , . . . ; ' " _I _ > _ j , ; ' ! ' . _ ' ,~I:,_ ,.; _~: _ I . . ~ :with shoutinq at,each otherthrouqht : h e, 'r headsets ~ probably for the b e s tn a a l l ly " 'A f te r 91 1 1 1 1 $ sa ld a nd d one Ii. Is c lea r t h a1 0 I u t g l a ~n d I " I S ' " a : - : S " U p e rb " g . :a m 'e " Attraact ln..: . ,. I w , _ , _ I , ,- ,_ I , - ' . ' . ' _ : ' " _ . : . . ~ II _' _ I. '. :, :_ ,__ lU I . '. ' . . _ ;t __"tlh h f - , . ~~newcomers 'Will. I suer a -an tasncp re se nta tio n a c ts , as ,t he Iacade o fsednctive beau ty . Beneath the surfachowever lie'sa ,d,emlolniica, ll l ly c'hall~,englgame, I,ha t seeks toco,ndiiti!cn1 tts plla yeto the, d,ellights. ot torture, You w illin othave t,o sell your soul t O I conquer the'c:ha~I"engles w i t :h i i l n " but OuUan,d w i i l i l lensure that: the taste ofblood residesY ' i r J U r mouth,

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    ls O J muse rhy thm ga m,e fromipher Prime and ' t h e i r ' f ii r s t title f o ri P a d " The g lo a ll in Pulse is s imple:pthe orb,itiin'g notes, in tim e 'with theW : "h i l e the qame's glo a " a n d'_ : . ~ ' , " ' , , " ' !v 1 ' ~ ~ , '" ~ ' " ' , ' ", ' . , : ' , I ' , a m l , s p l l a , y m e ch a n ic s a r esimple, Pulsea n ' ) f t l h l n g l but easy, Some of th e laterck s a r e c h a I Ie n ' g l l n g l a n d the n e ,w ' t rle e- w- - n - '- ' I I F ' Ii ( a - deble tracks are I - P " :l i - , ~ ,l f . t r : y , , - b i r " i - u - t ' : ' ~ 1..'" u_.u_._t, C oll I . " ...;:J UIII '.' . I ~ll_ _'. W I_ - c l _ 'I

    , d i i f f h : ; ' u l t y t s a c l : u , a , I I , yenloyabte a n ! dakes Pulse a p er fe ct i i I P ,a !d showptece' y! O U I '" ' friends. Pulse is b es t' w h e n you're sh,ow'ing~toffyour friends and competinq w ' it h t hemhigh scores,", CipherPrime has done" d l " b l " b lt h P I I It " t. .", - 1-":" 'I C ', . . . " . :' . , , ' . , 1_. " : . . , :::.." ".. ,:1n1crs. II ,ejo ".W I ~ , I U S811, IS a I m U I S ,i i P ' , a d l app, Pulse's: s . t e l l l , B J r desiqn,~ I 'I d ~ I I I Is, ImU,SIIC anc S, - l m I P e I g a m e ' I P , a yw i l l make all your friendsn vy y ou r ' i I P a ! d and when t h ,e y ' c a n ' t-.- t , Y O ' ur I h m g h e j9 "O - r e Y "U w ' 1 1 1b - th e,a l : " " _ W ' ,~ _ _ O 'V -'_ ".. '~ , l u ! I _ _ : : _ I _ : ' , e ' _ ~~ee Ile,l sm iIi in g l ~

    ulse has no campaiqn, The !gamle isore like an album of music ..There's amenu a nd l y ou select that sonqyou want to pllay~ Y oudo your besth~ t L - - - - - - - - - - - - - t - - - - - - - - - !bl l - - - - d l. 'I''" -. '.' ','.: ......., " .:-"...-: ,-',', ,';:'" .','_'.' '.'I, a,s, I m a n y no -e.s , a . s , pOS,SI...e ,a n..e th e'ln ,g ive n a Ip eJ rc en m g , e , s e o ,r e ' a t' 1 'nd o f , e ac lh , s o n g~ P U l l s . ' e , s l h i i p ! I P ' ed~ ~ -- Ih 8 '" C- r - t f '; - e l k s fr _. C " ~ P h - If p ' .If ' 1 - - I_. ._ ' : - ' . - ' - - " , - " , I ' :- . 1"-:.....:-. '1"- - i. - ,- . - , '-. ",-,_ _ _I . . 0_e . 1 ,8 . ' . "" _ '. , ~ .' _ _ 0 I . " _ I . __ e_ _I _I 1 _ 1 _ _ I_ e sD'sinS,a~ntand I K e r r y ' G i i l l b e r t L ~ Ik ,em U ls , i i c ,, a l l b ' I U l m ~ th,ere , e ~ r e s . o , m i B trac,ksy l o u~ j ll il p ; - a y o,ver a nid O lv 'e 1 lr a , g a i i n , 8 l ndome ' t ha t ' ' ' : i o u j l ~ - e n l ' y pll,a'y l o n ce or tw iic e ' . .t l l h , e ~ o i l ' L : " ' ~' I ~ I I " " c a " tI,G ', ' M " , : , ' ' S - ~ ' a " ' k u l r a ' i l S ~ t h " e '' ./ . . ~jI Ii\.,u, vii v .', 1 1 . . . j' . .. .,. :,: , ': ...., I ' . '. 'a ' n 'd " " 's ' d " ' O " W ' 'n ' " f - \ a v o "I I " ' ' ' I ~ ' c , P " ' u l l l c ~ " ' s " ~ i l g ' - I h t 'ii "" " 'o ' lr ~- . . . . . , < , . / : ,'Iii ! ..1~:., '. u'v....~_ 1 IL; ,I ~dl,oan exce , ' ,ent. j j ! o i b of spanniinl '9di i f f i c : L l l t y sps'ctrum 1 0 i f ' , e , e s y t o , Ih a, r d ,"y O i U w a l n t i lm IP l o s s , ~ lb lle ~a ,1 1Y O L Ihav,e to

    do is check out Tldbits from ' G , e l o l r l g e andJonathan an d V e ie d ja , from Ghost I F ~ , g h t .- W - ' - I- h -1 1 - P- I - I d -] ' t h - ~ -, . . . " I " 1,- :("" ' ...... -, ~.,, '", , - 1 ',. . "1 1" ',,,. . . . . I I ~ e u s e w a s r e easec WI. o n ye ight tra cks for $ 4 , , 9 ' 9 1 ~ th ere w ~~ 11e atleast 3 1 2 tracks when a~'the [updates ar ero.. e d I 0 ' ut There a'." : e ~ 'foiur new S , > 0 n g , ' -S , 'i . . , . ' 1 , ,. ' . I... .../I , _ 'f r o m P lh ll~ ~ 'y arfists scheduled toreleaseevery month for 6 months f o l l l l o ' w i i n gtlh,e g ,a m l e ~ s , re lease . A s of the w l r ] li n l , gof th i's r:ev'~ ,ew,~he f li rs , t f ) ;a t c , h o, f songshad beenreleased and th,ey are ~)tret.tyf iu ' t l h l l' B S S ~ W le " Ir e s t . F l U I g g l ll ~ n g t o ! b r e a k 5 , 0 %o n Tidbitsand - V : - e " e d ' - J " a ' - W - ,- h ; ' - I e " the latest_" '.:__,':- '_:.'.1111-

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    , e ln a Ig am ,e ln vo lve s cra ,fU n:g ",l ii l! d i i n g l~explorauon and I k i i l i l i i n g iii t is very easy to drawt.O I the excellently receivedn ,e ,c ra ft 'W h ii le this can bedone 'w~'therraria, the Re-Loqic team has workedmske ' i t : uniquein its own ways~he most strik.iing i i n i t i i a l l impressionth,a " T e rra ria fe a tu re s a b e au tlru lD landscape. W'h i I le ',it is possible to~ - , t " ~ ~ - , t - I b - ~- ,t t "~ ' I " ~" ~ ' I h - t =onstruct ~ 8 ' "0 'irate s ru c tures.j a -IS",,'~Il ",' ,~'- - , ".',' ,t: .t~ ' " ,'," , " ,',; ' V"" ", II" ',, - ,," 't the e nd g l, o a~ ., lnstead p~,ey',ers,e i r e

    t i O I explore, craft, items. huntonsters loot and summonbosses.can even b ' I U i il ! dadditionallor structures ~n thehopes thather characters ' w ~ l l ~come to live there.here isplenty t . IO keep bofh creative! Q _ U ' 8 S tdriven playersappeased and

    II t d t ~ I I I b d .,."1,: '. -, ~ ,., -i'"1 ,~.", I(i 1-<. ", , ' .. I " . ".ayers are expecten m earny o llng l.,manuel ort u t [ o r ~ a l l system has beenplemented. lnstead, playersareccom pa n l e d b '~ '. '~ y ::J I g ' ~ ' ~ U "tid e R -'~ ~'h-:' I"r~t hano . .i ' . ' .' I" ,v' .," ColI: :. .... . IIIiJ '" .'!:;I It ' I Ii J _ !l I,~ ,~ e i t l l y t :eaJ'l :: h~ngUl ,e player , h ie prefersqive vague notions by ' which to live- - 'W ' "h - !II - ~ - : t' ' " - b ~ ' t t - - " " t h - ~ - " - t'h-'~-~~-',. " " ' , :_, " .. ," , ',' ," I - ' " - " : ' ' , - , - ( " ,"[ ' , ' , ' " 'y .. " II e I, ~,S,8, .er .".an not I Ing~a,o , fs,uch m , a g ln it :u d , e c ou ld l u s e , 2 1 ,rmallntroductlon, Thankfully, there areme g l,e ne ro Lls communitymembersho have put together some bas ictc r ia Is 'o:ll ~ l l o ' 9W ' I ' I t h " 'o:ll W " " ,'1 k m, II i"ID" ::' g .i '~..........,. g.... I W .,h i i l, s the f i r s t , , d , 8 ' Y c an bes , l ll m [ j n g , players quick y learntheria j:s,a worldtiD iexpl lol"e' , B , n d an,of I P ' O ! S 8 , ~ b i i l l i t ii , e : s " ,I'here' is' -W ' ~ ) I' I, d -~ ,o - n i ~ ' n - ' - ':2 - ' 0 ' I " P - '1~ ' I ! l n - ~ ' O - I ~'V"p-III,O-' 11'"'0 T- ' h - ~ '

    . : . ' ~ . >Ir'~' ..... ... ~ ". ~ J : " " ~.A ",W".II VI'II;Jr f s lc e t p re s ,e n t : s o p p , o r t u n i i f , e s :n t h eof un~qu,e ,en ,eml ies , resouriOBS'@ Vlent.s,slJch as fa~iing sta,rs olrt eo r s tr il k'e '$,. -

    The underworld, on the other hand,,. ~ f f t ~ t Irequires mmca, e ' nav~,ga' o n cievertunnellinq and a sharp eye t,owatch outforGla I I F f t : 'W 'orms ' - T I h e - I ~ r ~ e - ' - r e mu lt iple. 11 ' . -" I I I I - . '. . [. '. ~ '. ' I'. . ' > " ' ! I .O; i ' I L a I, ~'erwironments within every world, eachlth th ' , t" ' " "',,' ." 'ellr own rnmcacres.The worlds are met iculouslycrafted,Each sprite used ii n the, ga,me' wor dis s ~ m p ! l ybeaut ifu l. C :a re ,-h ,a ,s,beent aken in a " - g r a l p h ' ic a l l e le m en ts fro menemies, such a s , t h e Demon E y ' , eorG I Q . - . , b o I li n W " ~ ' lf " ri i~ , r , ~ t =- , , = -, p ' r i ~ l w l i l n ' = ~averns."~__"~_a~~_v~~~0 S "OJ ~ ~9 va~e__~'or dunqeone. ' W h i l le each world doeshave 8 1 reslrlction1 : 1 0 1 the left and r l i g h t ~ihere is arnple opportuniity toexplorewit.hiln eech world. Of course," , ii t ispossible to trekacross a world but thatwould iiglnor,e C l i n e ' of the k . l e y' features ofTerraria: diiiggiing down and cavinq,There is plentyto do in S'iln,gle'Player,I B u t then, the game, opens furtherw]ha I m u l l t ~ I P ~ , a y e r mode, Plavers canassist each otherin quests and caveexploration or can take th e route ofplayerversus player cornibat A " " I I Idst '~. ~. _" :: .: "' ., ._ ' ."~ ': ". I lg Y O l [ . ' _ (; II (: :. . . W ~O_ ..[__:}cl~!!l.~-.~_ !.. I_U Uis saved to t h e player's character ' Th i smeans ihat It ls quite simple 1 :0 1 take ac h , B r , a c t ,e r and t:he'~requipment thet youhave re fin ed iin th e s iin gl~!eplayer anduse them online,This is one ot the key points o fTerraria,I R , e - L , o g ~ e , has s i i m p , ll if ie , d I afe'w elementsin order to le_the player p l l B ' y asthe ~ I ' " k" " " ~ " c - - ' . . . f't' .'.' ~ ,' , d '" '" . ~ ' , I b ' " ', , ' ii ', ' "ey W r e " . . . ral, lng ~S .o n e . . .y , s . mlp YpOis,se'ss~ngI.he correct r e ~ s l o u r l c e s , a n dl,equiplm,ent, a n d ! t l h , e n ! c h o o 8 ,~ n !g I : o ! m alk e~t~ x p l l ' o r , e r , s erie k,ept :sa,t~,s,fieda , s , i lt :elms,do , not , d e g lr a d e ,~ T O I r 'c lh e ' s w i il l lstay I l i tu n l l , e : s s 'wa,t1er f a l U s upon ii t T 'ho(s.e t lha ,t

    '!' h ~ ~ t - d - I ~ " ! t - h ' k : ds .. ~ :O lqueslil.Im,a,y;, 0 5,'0 wr:-I a S!la,'C.l1~nvent or y" s .c l'fe i in - . he , I k n o w l l, e !d g l ,e th.al,de',ath 'wii~~mpa ,c t th e'~r f i Ina nl(JBS,a l l [ o n s ! ,

    ~ ~ - ' t - h - ~ " 'I l h - - - ~ - ~ ~- . .~ - ~ ~ - ~ . I l -- ~ - I I " ~ - b I -. '- .. (. ,- . . ... ~ . . . II' . < ,.....ratner t tan w I p n g our a va UB". e~ t ' f ' t -conecnon ' Oi " I iiems .' ' ' " I i' ' . . . . i u . . . d l f ' f I II erra na ~S '{lie n ' 9W - en n n I I O ' i n O J: va uefor money Thereare three, world sizeand a seominqly ~ nf~ niit,en um b er ofcomblnatons and world pceslblltt les.P ' l l a y e r s have so'much choice overthe way that th ey P ia y B'8 ,C : h time. li tispo ss ib le t o, c re a te I U I P to , f lve , d i ' f f e r e ntcharacters, so,players can take iil upothemselves to p l l E t ' yeach in a ,d il ffe r,en tst,y~e~There Irea~_y~is somethlnqforeveryone in Terraria,

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    is a charminq liittlle ,2D point-a dv en tu re 'tiif!e fr omStateP~a,y 'Garnes. The player takesntrol of l .urnl who is v ~ s it i l n g l herra n d da d's h '0' nrs~:,e'"He~'ha s g" one to". "I . , . . . . , ' . ' " . . . " . , ' . " " ' . ' ' : " ~ . ~ ' ' .' ".'II b t h I ft. IL ~- :- ', ~ ". ,: ' " ~ ' ,- -, - ," J -I: ,= - , - , : - . - ' : ' : : - . . _ _ . : ~ - , ' - ' - ' , 'V I I_ ,age ".U I . as, e urn sOlmein teasers to sotve The story takesin, and around the house asurnl attempts to restore power to, theThl- .. f t' - tI ~ S ! e q u l ~ ' r e s ! a m iX , '0 _ crea' ,IV:.Y,~termination and clever t h i n k i i n g l "

    he art style is quits simply, wonderful,he set is built. f romcardboard and' w l h i l l l !8 ansnations are capturedJ m u T hes~,y me'I ' I S be .autiful and. ,I ~ 1 , l , 1 , , : .' : IL I ~ ~' - : : . ' - : . , ' , " , w , . ' : 1tu re s th e worldmaqnlflcently, IEven' w B ' y , ;l h e game ls filmed is to beaedw~'tlhexcellent homemade

    l m l i i jl s qranddad does not make I l i felo r h er" ,A ,sif i t :wasn' t bad enoughat the, e lectridty is ; g o , n e ' j 'g l r , a , l n , d d a , ds, also locked the doors and thererokey, lnstead, l.umi must workut how tO I get inside the, house,Onceide there are' several more puzzlesma ste r to , re sto re 'power to, th e house,e i i ~ s ,eft w o n d , e r m n g 'whyglrand,d,aduld not have done t h i i : s , before he left:w " Q u ll d ' b - ~ lo t s im ple r for e ' o m ' 'eon 'a_ ~ I - I ; ' _ _' ! e , c . . W v i' - ~:1 _ _ - _ . . I I I ' - : ' 1 ' 'w I~ _~'-l' __'- .'._!ti'

    m t ' l - h a - I I - I Ihe codes and - k " ' 9 ' Y " S ' toperfo 'Irm'i " '1 ' , :. I " ' 1 ' _ . _ ' : : ' . ' ~ ' . ~ - ' I' . I'~'~ '~',~!_, ,.'': : I , } the I n e l G e s : s a r y a c :t m , o n s .pu ,zz. ll es, a , n e 'quiite' d~ve~sie'w~tlh f- I .,f 'I ImiX, '0' C IUH3S,rangl lng l ' ir 'om mIU,S ltC:8. .t, . I..' I I ~ ' , ' , , ' , ' d ' ' , ' , . "t , , t h ' ." : ...... ._"" .- " I I~" - . I : - "11 1_ ," .. [_e S'~ 1~S,UI ,a cues an s lp o , e:1 ~ l ff f " _ . : e , r o , n - j""!i.,Q 'g ' " a ' I 'm -- Q " s - ' S < ' O - 'i l- m - ' - "' 8 i o - , t f :' t' : h -, ~ - p = - " - U - I Z ' , z : >1 1 ~ ' s ~ f. w ~ vV' '.i I v.". ..'_.... . .' . !!;Wi .. ' . - -, ~ .

    ' i9q u i i t s t r i c l k y ' but t l h ! e r lB ' i i s , a s, e n l , s , e o f

    s

    accomplishment once the coqs start,tu Iflniing in th e player'sbrain,IL , - I I I inth f - t t f" t h. . . . . .. ' , " ' , ' " .." " ' . \ " 1 " ' ," ' , " . . . . ' . . . . ,.ume '0 i OWS l i n .'8 I O I O i S . eps ' 01 , regra,ndldad and does not makeliifaeasy for the player; W ' h i ll e , the ' g , B l m emechanicsand controls a n 3 v e ry 'simple, ihe puzzles ,can provide ac h ,a l l l l e ' n g , e , . Unlike s o m e releases, if' ,8code ii sfound, i it i i: f snot stored" p i l l a y ' e r sm u s t r e m embe r i i t o r revisit where t l h i e y 'found the code to refreshthelr memory.Th e I r e ' i s also no in-built Ihiint. system ~ntheg a ,m l e~ T his me an s that players wjillit th h t bb '. . . . ." 1 1 " " , ' . ' . ' . 'I I ' . ' . ' ' ' ' . ' . " . ' ' . '.never q UI~. I rOlulg s U1.oornness, ,giveup or simply consult anon lne Igu~de"li na sense i' t harks back to, simpler timeswhenthere were no cheat systems andd ' t" lt ft "1 9J.-u IPconnecnons mea nt n w as onenquicker to,solve a problem.I U n fo r t u n a t ellY j L u m e is p a r t one o fa , larqer, o n-q oinq s to ry . This 8 , no tnecessarily a problem, but this f irst pertlsextrernely short and offers no replayvalue. 'There, are noalternative ways tocomplete puzzles and there is I l i l t t l eells,eto explore, Challenges lracklnq fewestmoves or time to,complete could havee n ': ]ha - i I F I I l J F i ; . e " d - t h "I ' e ~ , - r ' , e ' : - _I P ' ~ - Y ' . : , v : 9 ' - , I I I Ue - ~ ' O = - " m ' I e - " ~ , w , i, J 1 h " 1a : ~ ff,._:_~ _ _._lljI yr., ' _ .' _ ...... _ . ." '," _'U, : .' _ , ,_..", ~Y".,__ :. ' .. _ _ .:' _I ! ! ICF\ne'ld ' ertn g how- .ehort "h e g - m' -v J _ ~ _ - '_ ' . _ _ . _ 1'> _ _ -_ - ': ~ 8 _ _ ~ i _ .tll-= a l _ ' _ - _ eis i l ' t ' is undarstandab -I e that there.' " " . , : , ' . . I' I " ' . '. . ' , ', ' " . " ', ' . . I .."1' C ' j l ~ " . . " . . , ' . ' C , ' . . I r. 1 _ . . . . . ,~ .I 'c. I. . . I . . : : . . . .m h - i t' t- T - h ' i I - I d -b'.. . "" ". ' I ' : " ', ' . , ' ' . . . . . " . . . . . . . . . ", ' . . . . . . ' . "~ . s no In_ .sys em . II,Su a u " I , . e ana , ! c k n o w ' ll e , d l ' g e m e ' n ' t t:hat a l llo w ~ ln , g p i li a y e rst- t' I I I I b t lh . f-.. '. 1- " ',. .,C .,..... ',: ,,.': ,.;,. " ' I . . ~ . . 1" " '" II " 1- I ;a e sse nla Y ,ypass. I' e c o u l p e opuzz les th,at pro'v',eId'i'fficUI~t'w~~~nd thegaml,e ra ther qluiiic:kyi

    title, There is a g'ood variety' in the styand ditficulty ofIPUZZ-6S,~ U l n 'f o r t .u n a t e , iy "th e shor t play tim e 'o f th e tit e leavesI t~ M ld h ' . . . " ' 1 " 'I. >.''...)1I; W ! : ; I _G . , t i ' " k" th .dv t r f - - . . , h' . -= ' I~'T,~': .... I~ ~ -. ' ,~, i~~ '1 .. . '-",8mas l B. ' .es '..e avenu" e rom" ere

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    g a , lm l e s make players spend so' mucho u glht, ,e ffo rt an d t i i lm l e 0 n S ( l ' lm l e th l i n g that:ake f ive:seconds, Frozen Synaps.s:M d '7 .'G h 'od d to e s . . . '. '0, ! s" [ -. ~ ha m , e ! s I l a s p r o ' . ~ u l c e ! . , ,8 ' . ! opt ur n- b a sad , s tr a te q lc s h o o t e r tha t hasayersponderlnq e V 1 e ' m y poss ib le ou tc ome .ozen Synapse bearsresemblance to t h eplannlnqsectlon ot o ld R , a m n b ow Slxla vers a re g ' l ' v ' t : : i I n " e n o ve rv ie 'W " '0 : f a"U'-,. I u, 'r' > _ - _ v':: [ IVI "I " " . - ' , . " 1 1 Y . "" " ' , _ "gener-aJtedl a re a a nd m ust plot outrsllmovemen t turn . ..by . . .urn. S qu ad s ,a r1 !'prise d of so ld iers a rm ed w 'ith a s-s au I ~t.eS~1, h o t g u n s , 'g renade I ~ , a nchers , snipere s o r rocket ~ I , a unehers ,tu nn lasts a totalof five s eco nd s b utayers are '9 iive n th e oppor tu ni ty toprey ~e 'w 'soenar los I m l a y play out. W'hs!n players- I t - ht tl-h r f t -I i ~ -~ ~I-h- - , - = - ' - 1 = - ! ' - , - - , - -- , - : - -,-,:=- - , = - - , , = ,. - - :- - : - ! , = ;- 1 =- -,1 = -, - - , : - :a _ , __c L c _ I _ S p e _ _B e _: p _ a n l iSr nn p , aH : ~ e ! 1 i " I _ eymply commit to ,8 turn and! theoutcome

    p ~ la 'Y e d o u t . Once you c o m m i t you m u s tc h, s ometlm e s iin h ea rtb ir ea k ! a s y o urd d l tih ~I 'tI ' . , , .. . . . - - , - , .. . . . , - ( - - [ , . 1-- - - '[ - , , . __ .- > .m ove s arouru .1 1 Ie m ap , n a S91nS,8 j,II,e ,n ove rhea d ve rs io n o f chess wih8!r,e y o u lr e -enactment s otthJls'moves that ~h eponent could r n a ike o n c e V'(J" 'lI y , -' , ' o P l r s e ~ l f ": l 1 ; . . l i ~ III, -, .. Ii I! ["UiJ,j ..... yHn s ee ~ h l ! e [m ,e glraph'iea~ style ~ s.simple, but clean' ~ d : :: - sff ,-'--::-' - R - , ' , ' = " " '= ' 1 - - - = - . - - : - '- . -= ~ - I - I - 1- strs * '- = : ' d- ' - . - = ' . ~ " 2 ~ -D- 'I_ e _ l_ lC l e n l~ " , _I~oom.s,are t_US~ral~,e~,a "5 ~ _e rla ys w ith s ha de s o f bl~ues ondiispl lay.serves to perfec,t~ly outline 'wher'B' coverava il ab lea n d how Ull!8' room is a lr ra n g ,e d ~plosions are dazzlingand flre f iglh~s are

    d i , s t ~ n , g r u J i s l h a b _ l i e ' , . ~tis a p le asu re to playtactlcal s ho o te r wh en I s . y , e l r y t h i i ng l ~ - S ' readi lyThe ,on ly d ow nfa ll in p rese nta tionthatth ,D * U - I - i"'n F1; c v " i C ! I , r - 1 ~y, i F " 1Q 'V i IiI~: , t w . . . iE!; b i i' i Il * *n o m ' fif~l~, _0": 0 .1 _ ~' L ~ _ u lu I~ v_v __g~V_ Y;! ~ JI ~I'!i;:;ii_vl~~v __ 1_v.le map.'Tlhils can hide SOlmi'S' of'the a c ; t i i Q l n Olr'~,alm OV'ISSand re'q u ii n9'S p~l,a~l'elrst [o t~akeoma ear e t iD [ e n s .un a t h ,a t ~ h e ii r , s q u l , a d dOles

    o t g i s t C ,B U 9 1h t : O f f : " ' g u 8 l r d 0i i , s ;3, i O ~ ) lm lp r e h e r n s ;i iv e ' m u t o M i ,C ' dhat:, ema n s . t ra t e ' s 8 p~layer " , s ,us k~I~'wiith c ~ick.iing'",i

    (;a,n b,s playe!d o r w , c t! c he d o n l~ in !s ', "e tutorilla I ~s 'i r n / s l u , a b l ~ , e ,clS w t bn:}a ks ~he'd o wn ' in to 8~mp[ le ' s ~;e pls t ,h at , whe n

    I~'fhat: wasn't ,enougllh,~players have theoption t o e n g l; a' g e in in s t a n t s k i i r rm is h e s . ~Thl!, .$11: a re ran dom ly g ' r B : n e r a , t e d scenar iosf l h a t replicate wh a t players w i i ~ 1 1face online,E,VIS'ry detallcan becustomised from map" d ' t ' ~I Ith t. -"I" ,: -- " ], [,>-,-:.- :, ,-,, I '' ', , - ' ,' ,",' --,-" II",size, squacomposmon a ne wa y 0~Ihe 'overall play' style of ~ I h ! e 'A I"There! is as . ' e e l m l in g l y endless combination ofpossibles ce na rl a s. a va iiI ia ble to IPIayers . iThe m l a iin draw o f I F r O i z , ( ~ ! ' n S , y n a p s J B isthemult~pilayer element, I~ tis possible to makeyloiullrsel'f ava ll ab le fo r c lh , a ~ 1 1n g a s . or d irectlyeha l~~l,enge'ot,her p~l.ay,elrsi 'G I , a m , e s can be. a c c e p t i B[ d and p 1 a . l rt ii c, ip ! a t ed i in a ~ , a . n y t w m i s, .When ne'w t un n s a r' e aV'ai~I,abl~e:,9 Ino,timc,ationW I" II I a p ' l p e a l l i ' " W " h ' I I' C ' h g ' ' I ' v ' a s '' ; J k , ~ p ~ I B y e - ' II i' "; I I o J h e - O p " I On, . :. : . , . ' ; - _ u - , ' . ' . ' . . . . , ' . I :,~, I ~I ~~ ~' .: '~ " " . ' .. u- I~I' I ' : ' "I :~I'.'il HIi F ' i i f : ' 1 1 me " d ' 1 1 8 ' t - - e l ny i f " " r - a f t ~ " l n a ' t- - ull l" ' l If 'I I Ho w e " , / e l l ' " 'Ui ... ' .... . . , ~. .u. !~. i: 1 I I . ' . . .. . ': - I I g l ~I . .1 . . -. v " U'!players ,8 re fr,9,e tO I pi , a y ,a t th e ir l e i i , $ , ure~ Ifi Q , f f J 1 ~ i i l n e ' , lay,ers w ii ~IIb e n o t j i f ie d !by e . .m ;a~1i l h a t a In s 'w tllirn ~ .s, a v . a i i ! la b ! I ' 8 ' " ' T l h s - r , e ! a ,r e f hl eu n i , q I U l 8' ~ g , a , l m l emod,as , a ,v s U , a ,b le , a ,n d t w o. . .. w ~ " ' t - ~ h A ' t - h~ ~ n ~ ! s r ! s n 'v[er,s~on s o ~ r-eac' - ~ ; ; l a m e ean el I Ie r

    b e "l i glhf~ ', w lhi c tru m ea n s tha t ene miies a re, a ,l ~ w a y s v'"s,iible on the map, or "dark", whicm eans tha t enemies wii~llonly' be visiblew h [ 9 l n in ,siilght and wiill appearas . ghos ts rn~ I t . . . . ~ " ' rlast know n pnS"I '* '" on~!n~:~L : = : :_ ' " :: : '1Iiy:~, I I ~ iy .,T h,e mul tffip~laye r- iin terfa oe is fu ~II o fi ln f i o r m a t j i o n ,r,anging from the bsst rankedplaye rs to resu Its o f m etches andI n e w'gamiS"S started, Popular recent I g , a , m e s arealso highli i ight,edlj, with the re p~l,ay,avai i i l.a.b~eto watch and~ I e , a l r n from Player profilesa nd re pla y s [ ca n a ls obe s ea rc he d. F r oz enSynapse also mak e s it q u '" ck a n dconvenie1 [ . -" u t - . . . lts t-' F " lb ' k - - 'd T 'r tt ' .. -I", ..- ', .: r I', '1. " ' . .~ ' . ~ 'I " 1'1 . ," ,. ", . '1. - - . .o expo resuns fO aceooox ano w l e r ~' O - " ' I r 'replays tn, '~OI~ ~ I T I ~ ~ l b " , G There ' I " I S - : ! I iw,gal~~. ': : ~ 1" "'~ CiI ~ _- _ VH:: IJI 1jJI: .~~ ~~ ~ ':_"~ .'~,~ U~I[of infolrlmlat~on ,a.vaiil~abIe o nl iine at an ygivetime,

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Name: Tish Haag

Birthday: 1999-11-18

Address: 30256 Tara Expressway, Kutchburgh, VT 92892-0078

Phone: +4215847628708

Job: Internal Consulting Engineer

Hobby: Roller skating, Roller skating, Kayaking, Flying, Graffiti, Ghost hunting, scrapbook

Introduction: My name is Tish Haag, I am a excited, delightful, curious, beautiful, agreeable, enchanting, fancy person who loves writing and wants to share my knowledge and understanding with you.